Monday, April 7, 2014

This was a fan work I did for Final Fantasy...I was trying to emulate the famous Yoshitaka Amano's work. I wanted to go with a supporting character that I had an idea for. "Lhasalamel" is a Tamer class character I devised who is close friends with the protagonist of the game. I have always been a huge fan of the actor Brian Blessed and always like basing my designs for 2nd hand men off of him.

One of my final takes on my alchemist. I decided to make the the shape language more consistent all the way around and go with a more whimsical look. I wanted to get a little less elaborate with the hat and give him more of a back street potion pusher look.WIP

WIP, So I approached my Alchemest again and went with short, fat..and this time Asian looking. I was thinking of the old Chinese man in the Golden Child movie. I decided to do less bottles this time but make an interesting alchemy belt kit, which isn't fully explored here..It will be on my final design.

Throwback.. This was an alchemist I was working on a while back. I wanted his silhouette to partially read like a bottle. I really wanted to push the theme of viles and bottles. I thought that the shinny long faced scholarly look would suit him, but that look is a little overplayed..So I decided to approach this a little differently next round..

Sunday, April 6, 2014

Throwbacks, this was concepts for a Japanese "Shmup" game..I was trying to find a common ground between fighter pilot get ups and Anime pilots and merge the two..
This is an old sketch from around 2000..Back when I was influenced by Brian Froud's work and didn't even know it. I would love to re-visit some of these ideas. This was before designers and art school broke me :D

Saturday, May 26, 2012

Vector Project. Sega Master system

This was my final for my Illustrator class. The Sega Master system released in North America back in the 80s was a system that I later greatly got attached to after owning a Nintendo Entertainment system. It was games like Monster world 1-3, Fantasy Zone, Megumi Rescue and the ground breaking Phantasy Star that made me want to own the system and still play it to this day. I kept thinking about the systems actual physical design and thought it would be a good piece to base my final on. I am fairly still sort of new to Illustrator so I tried to make things as manageable as I could. Therefore, I had to modify the design motifs found in the red area. Transforming and distorting these motifs and have them be consistent is challenging and is something I will practice with more. I made a silhouette out of the image of Alis Landale found on the back of the Phantasy Stars Japanese game box and implemented that into the red area on the Master system. I would love to saturate several real master system with designs from  Monster world 3,Phantasy Star and Fantasy Zone eventually in real life.