Throwback.. This was an alchemist I was working on a while back. I wanted his silhouette to partially read like a bottle. I really wanted to push the theme of viles and bottles. I thought that the shinny long faced scholarly look would suit him, but that look is a little overplayed..So I decided to approach this a little differently next round..
Monday, April 7, 2014
Saturday, May 26, 2012
Vector Project. Sega Master system
This was my final for my Illustrator class. The Sega Master system released in North America back in the 80s was a system that I later greatly got attached to after owning a Nintendo Entertainment system. It was games like Monster world 1-3, Fantasy Zone, Megumi Rescue and the ground breaking Phantasy Star that made me want to own the system and still play it to this day. I kept thinking about the systems actual physical design and thought it would be a good piece to base my final on. I am fairly still sort of new to Illustrator so I tried to make things as manageable as I could. Therefore, I had to modify the design motifs found in the red area. Transforming and distorting these motifs and have them be consistent is challenging and is something I will practice with more. I made a silhouette out of the image of Alis Landale found on the back of the Phantasy Stars Japanese game box and implemented that into the red area on the Master system. I would love to saturate several real master system with designs from Monster world 3,Phantasy Star and Fantasy Zone eventually in real life.
Saturday, March 31, 2012
Snake Eyes re-design COL
And here is Snake Eyes colored. I wanted to play with some of his signature colors that he had, other then straight black. So dark "SWAT-blue" was something I wanted to toy with. The sub-machine-gun was grayed out since I am still not fixed on it and may change it, but Snake Eyes himself is done.
Thank you Clement Sauve for the inspiration. Rest well sweet prince.
Snake Eyes re-design
This is my re-design for GI-Joe's Sanke Eyes. I have always loved pushing shapes and re-designs. After
discovering Clement Sauve right after his sad passing, I was inspired to re-design some of my fave Joes. With
Snake eyes the key thing that makes him snake eyes is the commando/ninja idea. Snake Eyes started out as
a commando and was itterated into the series as one Storm Shadows main rivals, later turned into one of
Snake Eye's former clansmen from the same martial arts clan. So after years Snakes eyes design changed and
started catering to the idea that he himself was a ninja. Hasbro started incorporating more swords and
blades into his design. Here is where Clement came in. His design for many of the Joes are incredibly strong
and even though the toys are fantastic, they don't do justice to Clements designs. Clement hit the nail on the
head by keeping it simple. He gave Snake eyes a tight body suit with commando pants, and it reads incredibly strong and does a great job conveying Snake eyes commando feel through the baggy pants and ninja feel
through the body suit.
I wanted to fallow in a very similar way with the commando pants and ninja tight suit. I did use some
body armor, none metal, high poly urethane type of plating on his shoulder and chest. I think with every
Snake Eyes whats going to make it or break it, is the iconic visor, which Clement did not stray away from.
So I wanted to re-design his visor and still get the feel of Snake Eyes across. On the left was the 1st ver,
and final one on the right
Wednesday, December 28, 2011
Gathana the satyr
And here is my protagonist for my character design project at school. This was my attempt to give satyr's a fighting able edge. "Gathana"is her name, I want an 1980's approach with the theme. I always hate satyrs in movies. They always seem weak and lame, just not appealing a lot of the time. I really thought about their key features which are their legs and instantly reminded me of Final Fantasie's Dragoons. I instantly revolved my character around that idea and really went hand in hand for me. I normally do not color like this and actually content on how it came out. I still know I can do better! I will definitely use this piece in my board game.
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